mediatek: fix append-gl-metadata when running in buildbot

Use same logic as in append-metadata so build doesn't fail in case of
missing build-key (it was previously failing on the buildbot runners).

Signed-off-by: Daniel Golle <daniel@makrotopia.org>
This commit is contained in:
Daniel Golle 2023-05-19 09:31:36 +01:00
parent cf19fd0cb5
commit a384490b10
1 changed files with 5 additions and 2 deletions

View File

@ -58,9 +58,12 @@ metadata_gl_json = \
define Build/append-gl-metadata
$(if $(SUPPORTED_DEVICES),-echo $(call metadata_gl_json,$(SUPPORTED_DEVICES)) | fwtool -I - $@)
[ ! -s "$(BUILD_KEY)" -o ! -s "$@" ] || { \
sha256sum "$@" | cut -d" " -f1 > "$@.sha256sum"
[ ! -s "$(BUILD_KEY)" -o ! -s "$(BUILD_KEY).ucert" -o ! -s "$@" ] || { \
cp "$(BUILD_KEY).ucert" "$@.ucert" ;\
usign -S -m "$@" -s "$(BUILD_KEY)" -x "$@.sig" ;\
fwtool -S "$@.sig" "$@" ;\
ucert -A -c "$@.ucert" -x "$@.sig" ;\
fwtool -S "$@.ucert" "$@" ;\
}
endef